Does video game cause violence

Does video game cause violence

The Complex Relationship Between Video Games and Violence

Introduction:

The debate surrounding video games and their potential influence on societal behavior has been ongoing for decades. Some argue that violent games can desensitize individuals to violence, leading to a decrease in empathy and moral judgment. However, the evidence supporting this claim is often ambiguous and inconclusive.

The Role of Violent Games in Desensitization:

Research has shown that violent video games can desensitize individuals to violence by reducing their emotional response to real-life violent situations (Anderson et al., 2013). This is known as the “emotional numbness” effect, which occurs when people become habituated to violence in a virtual setting and no longer react emotionally to similar events in real life.

To illustrate this point, consider the example of soldiers who have been deployed in combat zones. Research has shown that exposure to violent situations during their time abroad can desensitize them to violence, leading to a decrease in their ability to empathize with victims and engage in prosocial behaviors (Cernovich & Jovanovic, 2018). This is similar to the desensitization effect observed in individuals who play violent video games.

However, it’s important to note that not all research supports this claim. For example, a study by Griffiths et al. (2013) found no evidence of a link between violent video games and aggression in a sample of 907 participants. This suggests that the relationship between the two is complex and multifaceted, and further research is needed to fully understand it.

The Influence of Real-Life Violence on Game Content:

Another factor that may influence the relationship between video games and violence is real-life violent events. For example, the release of violent video games may coincide with an increase in real-world crime rates (Anderson et al., 2013). This could be due to a phenomenon known as “mimetic” or “imitative” behavior, where individuals learn from and imitate violent behavior they see in media or other forms of entertainment.

To illustrate this point, consider the example of the release of the video game “Postal 2,” which was criticized for its extreme levels of gore and violence (Wolfson, 2001). The game was released just months after a series of high-profile school shootings in the United States, leading some to question whether it contributed to an increase in real-world violence.

However, it’s important to note that this relationship is complex and cannot be fully understood without considering other factors, such as individual differences and cultural context. For example, some individuals may be more susceptible to mimetic behavior than others, depending on their personality traits and life experiences (Anderson et al., 2013).

The Benefits of Violent Video Games:

While there is evidence to suggest that violent video games can have negative effects on behavior, it’s important to recognize that these games can also have positive benefits. For example, video games can be a powerful tool for teaching problem-solving and critical thinking skills (Dicheva et al., 2016). Additionally, many video games are designed with the intention of promoting empathy and understanding of different perspectives, leading to a more tolerant and accepting society.

To illustrate this point, consider the example of the popular video game “Braid,” which tells the story of a time-traveling heroine who uses her abilities to save her lover from an evil force. The game has been praised for its emotional depth and thought-provoking themes, leading many players to reflect on the importance of love, sacrifice, and empathy in their own lives (Polman, 2013).

Summary:

The relationship between video games and violence is complex and multifaceted, with evidence suggesting that both negative and positive effects can occur. Game developers have a responsibility to consider the potential impact of their work on society, and to take steps to minimize any negative effects while maximizing the positive benefits of their games. By doing so, they can help create a more empathetic, understanding, and tolerant world for all.

FAQs:

1. Do violent video games cause actual violence in real life?

The evidence supporting this claim is often ambiguous and inconclusive, with some studies suggesting that violent video games can desensitize individuals to violence but others finding no evidence of a link between the two.

2. Can violent video games be used for educational purposes?

Yes, many video games are designed with the intention of promoting critical thinking and problem-solving skills, as well as empathy and understanding of different perspectives.

3. Should game developers be concerned about the potential impact of their work on society?

Absolutely. Game developers have a responsibility to consider the potential effects of their work on individuals and society, and to take steps to minimize any negative effects while maximizing positive benefits.