Why is video game ai so bad

The world of video games has grown exponentially over the past few decades. With advancements in technology, we have seen an increase in the complexity of artificial intelligence (AI) used in these games. However, despite these efforts, video game AI still lags far behind human-like intelligence. In this article, we will delve into the reasons why video game AI is so bad and explore potential solutions for game developers to improve their AI systems.

The Role of AI in Video Games

Before we dive into the reasons behind the poor performance of video game AI, it is important to understand its role in games. AI in video games serves a variety of purposes, including:

  • Non-playable characters (NPCs): These are characters that players interact with in the game world. NPCs can be used for tasks such as quests, dialogue, and providing information about the game world.
  • Enemies: AI enemies are used to challenge players and make the game more challenging. They can have different levels of difficulty and behaviors.
  • Boss battles: Boss battles require advanced AI systems to create a formidable opponent for players. These battles can be particularly challenging and require careful planning and execution.

The Role of AI in Video Games

The Challenges of Developing Good AI for Video Games

Despite the advancements in technology, developing good AI for video games is still a major challenge. Some of the reasons why video game AI is so bad include:

  • Limited data: AI systems require vast amounts of data to learn and adapt. In the case of video games, there may be limited data available, as the game world and characters are often fictional.
  • Complexity: Video games involve many different elements, including player behavior, game mechanics, and environmental factors. Developing an AI system that can handle all of these variables is incredibly complex.
  • Time and cost constraints: Developing good AI for video games requires a significant amount of time and resources. This can be challenging when working within budget and timeline constraints.

Real-World Examples of Poor AI in Video Games

There are many examples of poor AI in video games that illustrate the challenges faced by developers. Some of the most notable include:

  • The “Taco Bell AI” incident: In 2016, Taco Bell launched a new game called “Taco Bell Run.” However, the game’s AI system was so poorly designed that players could simply run in circles and win easily. This led to widespread criticism and the eventual removal of the game from the app store.
  • The “Turkey in Red Dead Redemption 2” incident: In the latest installment of the popular video game series, players discovered that an NPC turkey had been programmed with a bug that caused it to run in place for long periods of time. This glitch was widely criticized and led to calls for better AI development in future games.
  • The “Fallout 4” incident: In the popular open-world role-playing game, players discovered that an NPC had been programmed with a bug that caused it to repeatedly say the same thing over and over again. This glitch was widely criticized and led to calls for better AI development in future games.

Solutions for Game Developers

While there are many challenges associated with developing good AI for video games, there are also solutions that game developers can implement to improve their systems. Some of the most effective include:

  • Using machine learning: Machine learning algorithms can be used to train AI systems using real-world data. This approach can help overcome the limited data issue and improve the accuracy of AI systems.
  • Incorporating player feedback: Game developers can collect feedback from players about the performance of their AI systems. This feedback can be used to identify areas for improvement and make changes to the system as needed.
  • Collaborating with experts: Game developers can work with AI experts to develop better AI systems. These experts have specialized knowledge and can provide valuable insights into best practices and new technologies.